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Naming the silicon: meet Voltaris

Why our GPUs are predators and our superchips are storms - building a fictional hardware vendor that feels real without naming any real one.

We needed hardware that reads as obviously the cutting edge without ever naming a real chipmaker. Enter Voltaris, the in-world vendor - and a naming system rigid enough to extend forever.

Predators and storms

  • GPU architectures are predators: Apex A, Hawk H, BlackMamba B, Raptor R.
  • CPU / superchip prefixes are storms: Gale G, Vortex V.
  • A superchip is always Storm-Predator - so the GH-class becomes Gale-Hawk.

That gives us the Level 1 ladder players climb by cumulative earnings:

Display name $/GPU Unlocks at
Hawk H100 $30k start
Hawk H200 $34k $1.2M earned
Gale-Hawk GH200 $40k $4.0M earned
Gale-Hawk GH300 $48k $10M earned

Future-proof by construction

New GPU generation? Take the next predator - Cobra, Talon, Jackal, Falcon. New CPU generation? The next storm - Cyclone, Monsoon, Tempest, Squall. We can ship new silicon for years and never paint ourselves into a corner.

One implementation note for the curious: internal save and data IDs keep the real-world codes (H100, GH200, …) so the economy data stays legible, while every display string routes through gpus.json - the player only ever sees the predator-and-storm names.


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